Xbox One: Signal vs Noise (video)October 16, 2013 No Comments
Microsoft recently published an interesting article that explains the audio advances that helped the Xbox One and the new Kinect.
Ivan Tashev – principal software architect for Microsoft Research
“There are improvements in the way we prepare and train the audio pipeline to meet the higher-quality criteria and higher speech-recognition criteria,”
“That means software and hardware designed here at Microsoft Research and transferred to the Xbox audio team.”
“During all of my time at Microsoft Research, I absolutely have been convinced that, sooner or later, this time would come,” he says, “that we would be able to talk to our computers without wearing headphones, without holding a microphone. The way to achieve this is using speech-enhancement technologies, using multiple microphones, using microphone-array technology, using sophisticated speech-enhancement and audio-processing algorithms.
“This was my motivation, to see this vision become reality. The time came, the device appeared, and Kinect for Xbox 360 was a breakthrough. Now, with Xbox One, we are excited to see our audio capabilities deliver a whole new level of enjoyment for our customers.”
You can read more here