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Xbox One: Signal vs Noise (video)

October 16, 2013 No Comments

Microsoft recently published an interesting article that explains the audio advances that helped the Xbox One and the new Kinect.

Ivan Tashev – principal software architect for Microsoft Research

“There are improvements in the way we prepare and train the audio pipeline to meet the higher-quality criteria and higher speech-recognition criteria,”

“That means software and hardware designed here at Microsoft Research and transferred to the Xbox audio team.”

 “During all of my time at Microsoft Research, I absolutely have been convinced that, sooner or later, this time would come,” he says, “that we would be able to talk to our computers without wearing headphones, without holding a microphone. The way to achieve this is using speech-enhancement technologies, using multiple microphones, using microphone-array technology, using sophisticated speech-enhancement and audio-processing algorithms.

“This was my motivation, to see this vision become reality. The time came, the device appeared, and Kinect for Xbox 360 was a breakthrough. Now, with Xbox One, we are excited to see our audio capabilities deliver a whole new level of enjoyment for our customers.”


You can read more here


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