Fight Game: Rivals Out Now (WP7 Xbox Live)August 31, 2011 No Comments
Fight Game: Rivals is out now for Windows Phone as this weeks new Xbox Live title. It is not available on the Zune software yet but you are able to search on your Windows Phone to get it.
Fight Game: Rivals is a 3-D game seen mostly from a 2-D perspective. The gameplay is presented as a series of tournaments against increasingly more difficult opponents. Before each tournament starts, a fighter from a roster of six must be chosen. Each fighter brings a unique set of Fighting Skills to a tournament. All Fighting Skills are recognizably based on Mixed Martial Arts Fighting Styles. The tournaments last several rounds against different opponents. Tournaments are located in a â€œrealâ€ world setting, as opposed to sporting venues or rings. Tournaments take fighters all the way from â€œnewbieâ€ back alleys to a glamorous penthouse on top a modern skyscraper. Fighters will earn credits for winning (and even participating) in tournaments. Credits can be spent on obtaining new fighting locations, skills and fighter outfits. Credits are always shared between all six fighters from the roster.
To attack the opponent, a Fighting Skill has to be chosen. Fighting Skills can be assigned before a Tournament and between rounds, which allow the player to personalize fighters options. Many Fighting Skills can be obtained but only a maximum of five fighting Skills can be taken into a fight. Fighting Skills have various effects, the most obvious is a range of damage that a Fighting Skill can inflict upon an opponent. Basic Fighting Skills inflict lesser damage and are very easy to perform. More advanced Fighting Skills have the potential to do a lot more damage but can be countered if the Timing Game is performed very badly. The choice of Fighting Skill is one of weighing the risk versus the reward.
To determine exactly how much damage a Fighting Skill will inflict, a Timing Game is started immediately after selection of the Fighting Skill. If the Timing Game is performed well, the Fighting Skill will deal the maximum amount of damage from its damage range. If it is performed badly, a Fighting Skill could do little or no damage at all. The opponent will also perform the Timing Game (AI controlled) in the background. The difference in performance between the two fighters determines the final amount of damage dealt.
Both fighters begin with a full health bar. The â€œplayerâ€ is allowed to start first and will do so by selecting a skill from their skill set.
The selected skill triggers the Timing Game. Timing Games test a playerâ€™s reflexes and quick judgment. Timing Games are played by tapping appropriate buttons on the screen before they disappear. These buttons can be of varying sizes, appear in multitude and can even be buttons that should not be touched which reduce the score of the Timing Game when accidentally tapped. The higher the damage range of a Fighting Skill, the more difficult it is to perform a Timing Game perfectly.
Update:Â Here’s the link