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Dungeon Stalker: Old School Real Time RPG Dungeon Crawler

June 23, 2011 No Comments

The Story
The Dragon Queen, evil ruler of these dark times subjugated the land with her legion of minions. She is spreading the plague of hatred and fear in all hearts, becoming stronger at every second. A legend is told : a hero will come. Brave enough to challenge the dangers that awaits below the surface, down in deepest tunnels of her kingdom. A hero that will free the land and defeat the Dragon Queen.

The Game
Dungeon Stalker is a first person, real time RPG dungeon crawler developed by Pansoft. The main objective of the game is to adventure into various dungeons fighting with monsters and solving puzzles. The queen, the final ‘boss’ of the game, is believed to inhabit the deeps of the dungeon from
floor 15th onward.Once she’s killed, the game is considered finished, but nothing really stops the player from loading again the character and continue adventuring further for the fun of the loot (which becomes increasingly better, from common, to rare up to even legendary) or to be on top of online leaderboards.The player is also allowed to resurrect a died character as much as he/she wants : the only drawback is that the progress of a resurrected character is not going to be posted on online leaderboards.

Trial / Pricing
The game is at 0.99$ with Trial is supported. Trial mode allow the player to play freely until level 4 (wich should be reached within the first 2 dungeon floors).

Player Progression
The player gains experience by killing mobs and solving puzzles. After a specific amount of exp, he/she will gain a new level. At every level, the player gest 3 skill points that can be used to improve your character statics. Statistics can also be improved also by buffing up or by acquiring uncommon, rare, epic or even legendary level enchanted items. When adventuring a player should also keep an eye on his/her food and water level. Starving stops health regenerationa and can lead to slow death.Luckly, some particular spells allow the player to conjure water as well as food.

The Dungeons
Dungeons are created at runtime using a mixture of pre-built templates and random placement. Big parts of the dungeons are pre-built using an internally created editor. The game engine then picks each template and chooses randomly how to combine one with another to create the final level.
This approach leads to a dungeon that can contain riddles, puzzles, levers and keys without sacrificing some surprise element and replayability.

Fighting
Fighting happens in real-time. The player can time the attack of mobs to move in, slash and fall back. Enemies move around the dungeons freely and are able to follow the player around. Depending on the enemy type, some of them will get lost in the dungeon or simply stop following the player after a while. Running away from a fight can be a good way of surviving but can often lead to a meeting with some more enemies

Spell casting
The ability of casting a spell is acquired by just equipping a spellbook. Casting a spell is then done by creating signs on the screen by combining different runes. Different combinations lead to different spells that can vary from attack, debuff, healing and buffs.By progressin trough the dungeons, the player may find scrolls that may hint the correct sequence of different runes for a particular spell.New spells are not learned by leveling : all spells are available to the player from start to find and experiment!

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